#include "EnemyObject.h"

#include <math.h>

CEnemyObject::CEnemyObject()
: CObject()
{
}

CEnemyObject::~CEnemyObject()
{
}

void CEnemyObject::Update()
{
	if(life == false)
	{
		return;
	}

	GoAhead();

	if(IsInScreen() == false)
	{
		life = false;
	}
}
